We offer flat rate packages, hourly rates for more advanced projects, and on-demand retainer pricing.
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All Graphic Design work is done at an hourly rate.
On-demand retainer rates are negotiated based on the complexity of the environment and the required resources.
Contact us today firstname.lastname@example.org.
Social Media is critical for businesses exposure. We offer social media packages to give you the results you are looking for.
We accomplish building connections with Effective Design, Development, and Content Marketing.
Discover how the 2Design Web team of experts helps businesses succeed online through the use of potent web design, marketing, and campaigns to capture their customers' attention.
2Design Web was established in 2002. Early days had us build from scratch a proprietary website content management system called Siteblocks® and it “filled a need” within the business community. At the time, WordPress, Joomla, and other open-source content management systems were not as trusted and popular as they are today. Today 2Design Web assesses the needs of our clients and their wish lists to provide the right toolsets producing the best online presence. It could be a CMS tool like WordPress, a custom one of a kind website, integrating an application like a full photogallery, blog, conference app...
In 2008 2Design Web was selected as one of the 10 finalists by DELL Canada in the Dell Canada Small Business Excellence Award.
Contact us today email@example.com.
Jason KesslerOwner / Lead Developer
For the designers and interested clients out there, below are some recent 2Design Web blog posts and a few articles on trends in the web design industry.
Are you afraid of refactoring code?Iloverefactoring code. It’s nice to see a code base growing, but this also means that new quirks and suboptimal changes are introduced along the way. At some point, you might realize that there could be a huge opportunity in rewriting the code — to eliminate conflicts or to rename things.
For me, refactoring is both: It’s a challenge to master, but, in the end, also a relief to see how the code evolved. We can’t anticipate everything when we first build modules, and we shouldn’t try to do so either. So let’s not be afraid to set our hands to an already existing code base and improve our code over time instead.
The post Web Development Reading List #161: Restyling Form Elements, HTTP/2 HPACK, And The Empathy Vacuum appeared first on Smashing Magazine.
In the first part of this article, we discussed the resurgence of lettering, we defined the differences between lettering, calligraphy, and typeface design, and we also discussed pens, papers, and other supplies. In this second part, I will share with you how I got started, my journey, and will also share specific tips on how to start. Let's get started.
When I decided to practice lettering daily, I was a tad overwhelmed with the options: Crayola (there is even a term for it, crayligraphy), pointed pen, brushes, illustrative lettering, lettering, calligraphy (Copperplate and Spencerian), modern calligraphy, and so on. I did not know what to do or where to start.
The post Brush Lettering: It Only Gets Better After Practice (Part 2) appeared first on Smashing Magazine.
Are you ready for the countdown to Christmas? Today, we're merrily releasing a brand newChristmas Advent Icon Set, a set of 25 icons that are all available in AI, EPS, SVG, PNG and PDF formats. These icons were all designed and created by Manuela Langellaand are free to be used in private as well as commercial projects.
You may modify the size, color or shape of the icons. No attribution is required, however, reselling of bundles or individual pictograms isn't cool. Please note that this icon set is available under a Creative Commons Attribution 3.0 Unported license. We'd kindly like to ask you to provide credits to the creator and link to this article if you would like to spread the word about the freebie.
The post Freebie: Christmas Advent Icon Set (25 Icons, AI, EPS, SVG, PNG, PDF) appeared first on Smashing Magazine.
New month, new wallpapers! To get you in the right mood for December, designers and artists from across the globe got their ideas bubbling and createdunique and inspiring Christmas wallpaper calendars to deck your desktop. This monthly wallpapers mission has been going on for eight yearsnow, and we are very thankful to everyone who challenges their artistic skills and contributes to it each month anew.
This post features desktop artwork for December 2016. Each wallpaper comes in versions with and without a calendar and can be downloaded for free. Now you only need to decide on your favorite!
The post Christmas Wallpaper Calendars: December 2016 appeared first on Smashing Magazine.
Almost five years ago, I had the honor of writing a post on Smashing Magazineabout my Photoshop panel GuideGuide. Since then it has seen wild success as the most installed third-party Photoshop extension, an achievement I’m quite proud. In that time, I’ve added some powerful features and, most recently, expanded it to Illustrator. This post will give you a taste of how GuideGuide can change the way you use guides in Photoshop and Illustrator.
If you’re one of the many people who already use GuideGuide, please read on. You may discover some unconventional uses that are not immediately apparent. I’ll provide a overview of the major features, and then give some examples of advanced and unusual ways it can be used to make you a more efficient designer.
The post Enhancing Grid Design With GuideGuide, A Plugin For Photoshop And Illustrator appeared first on Smashing Magazine.
Have you ever wondered what it takes to create a SpriteKit game from beginning to beta? Does developing a physics-based game seem daunting? Game-making has never been easier on iOS since the introduction of SpriteKit.
In this three-part series, we will explore the basics of SpriteKit. We will touch on SKPhysics, collisions, texture management, interactions, sound effects, music, buttons and
SKScenes. What might seem difficult is actually pretty easy to grasp. Stick with us while we make RainCat.
The post How To Build A SpriteKit Game In Swift 3 (Part 1) appeared first on Smashing Magazine.
2Design Web is located in Calgary Alberta Canada.
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Or phone: (403)-826-4755
160 Quarry Park Blvd SE Suite 300 Calgary, Canada T2C 3G3